ABOUT 1 MONTH AGOΒ β€’Β 4 MIN READ

The return of craft

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Join 40,000+ designers moving from execution to influence

Biweekly strategies for product designers ready to move from execution to influence. Learn frameworks for stakeholder management, getting ideas approved, and advancing to senior roles.

Hey Reader,

Something is shifting in design right now: craft is coming back and so is the need to be able to explain why you made the call you made.

In today's email:

  • βœ… Practical resources for the AI era: Designing with Claude, why wireframes still matter, how Uber automated design specs, plus a few tools worth bookmarking.
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  • 🧠 The return of craft: Why β€œclean” isn’t a differentiator anymore, the difference between assembled vs. authored work, and why decision confidence is what makes designers feel essential.
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πŸŽ₯ New: Why Your Stakeholders Don’t Trust Your Design Decisions (And How to Fix It)

I just uploaded a new video on stakeholder trust. Most pushback isn’t about your design, it’s about the story around the decision. In the video, I share a simple framework to make your rationale, tradeoffs, and impact legible to stakeholders.

▢️ Watch here​


Design gems of the week

  • ​Designing with Claude (Steve Schoger): A workflow tutorial of how to use Claude as a design partner (so much design tips!) A great watch if you're trying to make AI feel useful in your design work.
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  • ​The Art of Thinking in Gray (Medium): A reminder that wireframes still matter in the AI era: they’re the fastest way to clarify structure, prioritize what matters, and design with more intention.
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  • ​How Uber Built an Agentic System to Automate Design Specs in Minutes: A BTS look at how Uber’s design systems team uses AI agents to generate accurate, up-to-date component specs.
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  • ​Notioly: A pack of Notion-style illustrations (500+ and growing) that are fully vector and editable for websites, decks, apps and more. Fresh designs are delivered every month!
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  • ​Greyscaler: If you're working on UI colours (or just trying to clean up your neutrals), this generates full grayscale tokens with easy export.
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  • ​Curate, edit, decide: design leadership in the age of AI (Medium): A great read on AI-era design leadership: your leverage isn’t producing more screens, it’s thoughtful curation and making clear decisions when the space is ambiguous.
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  • ​Figma x Claude Code: A video replay of workflows where Claude Code can work with Figma MCP.
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  • ​Deep Checks: If you’re looking for deep tech roles, Deep Checks is a reverse job board aimed at connecting candidates with teams.​

Open design roles worth a look


New in Framer: Shaders

A lot of influence comes down to visibility: having a clear POV, a crisp write-up, and a link you can send after the meeting. Framer makes it easy to publish a polished page fast and they just shipped Shaders, so you can add subtle motion and richer visual effects.

​Get 25% off for 3 months with code FEMKE25​


The return of craft

Something is shifting in design right now.
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After years of clean, minimal, interchangeable interfaces β€” designers are starting to care about visual craft again. Distinct typography. Considered colour. Work that feels like someone made it, not something that generated it.
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It makes sense. When AI can produce a generic UI in seconds, "clean" stops being a differentiator. The response, almost instinctively, has been to go more human. More distinct. More yours.
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But I think we're only halfway there.
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Visual craft is making a comeback for the right reasons. What I don't see talked about as much is the deeper version of that same instinct β€” decision confidence. The ability to not just make work that looks authored, but to explain why it is.
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​Assembly vs. authorship​
There's a difference between assembled work and authored work.
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Assembled work shows you what was built and how. It follows the process, produces the output, documents the steps. It's table stakes.
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Authored work goes further. It shows you what was built, how β€” and why. Why this solution over the alternatives. What was traded off. What the designer had conviction about and why they landed there.
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Plenty of designers can assemble. Fewer can author.
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And yes β€” I've defaulted to assembly myself. It's easier to show what you made than to articulate the thinking behind it.
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​Why this matters now​
Tools can generate the what faster than ever. A reasonable layout, a clean component, a functional flow β€” that bar keeps getting lower.
The question used to be: what can we build? AI has made that question almost irrelevant. We can build anything.
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The question now is: should we build it?
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That's a judgment call. And judgment doesn't get generated β€” it gets developed. Through experience, through mistakes, through understanding users well enough to know when the right answer is to do less.
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The decision to simplify a flow because users won't read that third step. The call to cut a feature because it solves the wrong problem. The conviction to push back on a brief because the brief is wrong.
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That's yours. And it's becoming the thing that separates designers who feel interchangeable from designers who feel essential.
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Visual craft gets you noticed. Decision confidence is what makes you irreplaceable.
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​One thing worth trying​
​Go back to your last project. Pick one screen. Ask: what was the hardest decision here, and why did I land where I did?​
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If that's hard to answer, that's your starting point.
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The work that stays with me isn't always the most polished. It's the work where I can feel a designer's thinking behind every choice.
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That's authorship.
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When you look at your work β€” does it show the what, or does it show the why?


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Join 40,000+ designers moving from execution to influence

Biweekly strategies for product designers ready to move from execution to influence. Learn frameworks for stakeholder management, getting ideas approved, and advancing to senior roles.